Wednesday, June 10, 2009

Thursday, May 14, 2009

shadow of the day

battel scene

Wednesday, May 13, 2009

how to finish level 3 or 4 on dawn of war winter asault

1.3 Mission 3 - Between a Stone and an Axe (BaSaaA)

"The Eldar, secret participents in the struggle on Lorn V and silent saviors
of the Imperial Guard, are close to their
mysterious objective. Quitely maneuvering between the armies of Imperials,
Orks and Chaos, the Eldar pursue a vital
objective seemingly far more important than the Titan.

Now, all that stands before them and the succsess is the largest Ork WAAAGH!
they have ever seen. The Eldar must sneak
through the main force of Orks, and remain undetected. Should they fail, they
will fall under under the sheer number of their adversaries."

--------------------

Ulthwe Command;
Forward Progress
Eliminate the Ork Boss (Time Limit)
Build a new Webway Gate
Use the Relocate Ability
Build another Webway Gate
Use the Relocate Ability once again

--------------------

Cadian 412th Command;
An Alliance of Convenience
Defend the Eldar Base
Hold the Line!

--------------------

Starting Units;
1 Farseer
1 Group of 1 Seer Council
3 Groups of 8 Rangers

Walkthrough:
Once the cut-scene is over, notice the time limit on the right hand of the
screen. You have to kill the Ork Boss before it
runs out. Right away start Wargear: Enhanced Optics, Wargear: Reinforced Armor
and Imbue: Fortune right away at your Soul
Shrine. Start reinforcing your Seer Council, they will be your only melee unit
besides your Far Seer. Start capturing the
strategic point inside of your base with one of your Ranger squads.

Now select your Bonesinger and teleport him to the strategic point to the
south east and wait. With the rest of your troops,
start moving towards Big Mek. Along the way there will be Ork squads that will
not create much trouble for you. Your Seer
Council squad can take any of them, and your Ranger will reduce their morale.
It will be easy to take out the Ork Boss.

Once destroyed, an Ork swarm will start toward you. Order your Bonesinger to
use Teleport to the new objective marker on the
map and start a Webway Gate there. Once the gateway is ready, order your
buildings to relocate that. Once the buildings are
completly relocated, enter the webway and go to your new base.

Teleport your Bonesinger once again and start a Webway gate there. Once the
Relocate ability can be used again, do it
quickly. While waiting, move your troops a bit north west of your buildings
because that's where Stormboyz will keep coming
to attack you. Once the Relocation timer is up, the steel door the Orks were
attacking gets destroyed and more Orks will
come to attack. Once again when the buildings are done enter the webway and
exit this area.

A cut-scene happens where the Imperial Guard have spotted you. The Eldar
actually call them for help! They agree even though
neither trusts each other.

Now you switch to the Imperial Guard

------------------------------

Note: Keep upgrading everything. Be sure to build Listening Posts and a Plasma
Generator and get the resource upgrades. Just
use what ever troops you want, have fun on this map.

Starting Units;
1 Commander Squad
1 Commissar
2 Groups of 8 Kirskin
2 Groups of 9 Imperial Guardsman
1 Hellhound
2 Sentinels
1 Techpriest Enginseer

Now you can build and research anything you want finally. Once you gain
control send your Karskin squad to the Eldar base
and use your Imperial Guard squads to capture the strategic points in your
base. Bring the 2 Sentinels and your Hellhound
along as well. The Hellhound is very good at this point taking out infantry.
Once your Imperial Guard is finished capturing,
bring them along to the Eldar base as well.

After a few rounds of Orks, some vehicles will come in. Use your Sentinels to
take them out quickly. Now just keep defending
wave after wave untill the timer in done. Once that is done, retreat to your
base and start a defense. You may want to place
some mines and Heavy Bolter Turrets for some support when the orks come.
Repair any damaged vehicles and reinforce any
squads, then move where your bolter turrets are and wait.

Remember that you have Air Strike on your Command Squad. It will be very
effective to any clump of enemy squads. The first
wave comes front on and shouldn't pose that much trouble. The second wave
comes from the south east from some Stormboyz.

Third wave is from the front and has some vehicle backup. The fourth is from
the front again, there are vehicles again so
use your Sentinels to defeat them.

The next wave comes from the front again and thankfully there are no vehicles.
The next wave you are not so lucky, there
will be 2 tanks to deal with... AND a Squiggoth! Just hold out untill
reinforcements come. Once they do, you get 3 Imperial
Guard squads, and a Baneblade! Baneblades can take HUGE amounts of damage.
Order it to take the Squiggoth. With the
Squiggoth focused on the Baneblade, it will be easy to take it down (Easy is a
relative term).

Because of the reinforcements, the enemy will no longer send in waves of
attacks for a little while. Once you finish with
the Squiggoth, the level ends.

A cut-scene will appear explaining that the Necrons are approaching, and the
Eldar are trying to stop them.


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Wednesday, May 6, 2009

Friday, April 24, 2009

voki

hey every one like my voki if you do go to this site www.voki.com then go ethier my voki or create but be a meber first

Tuesday, April 21, 2009

hello every deamon

Hey every one i have added a game for you to play so where it is at the bottom of the page happy hunting





from tyranidboy

hello every body

Hi there is some relly bad mods for dawn of war one of them is mikes necrons mods what ever you do not down load them because they have no EXE file and i have tried to down load some of them and they never worked




from tyranidboy